Do you love to tinker? The creative technology major is an interdisciplinary program that combines studies in technology, design thinking, computer science, and business. It uses hands-on technology projects as the means for developing student creativity, analytic & problem solving skills, mathematical & scientific reasoning, collaborative abilities, aesthetic sensibilities, computing, programming skills, project management skills and strategic insights.
Here are the disciplines that combine to make up the course of study in Creative Technologies:
|Academic Discipline||Number of courses required||Electives available?|
|Art, Communications and Theatre||0||Yes|
Eleven courses (33 credit hours) are required. The Creative Technologies major is small enough that it can be combined with most other majors and still be completed in about 4 years (depending on the other major, some summer course work may be needed).
The toolbox: The program of study will utilize both digital and traditional technologies including the following:
- 3D printing
- laser cutting
- Computer aided design (CAD)
- Small scale CNC machining
- Programmable logic controllers
- Industrial robotics
- Fiberglass fabrication
- And many others
Definitely Not Vo tech: The creative technologies major is not a series of shop classes or preparation for a trade. None of the technologies in the list above are an end in themselves. All are used to facilitate understanding human usage of objects in the world as it is, thinking about what could be, and solving the hard problems that change what could be into what is.
What object would you design differently in order to make a difference? The goal of Creative Technologies is to engage and empower students to apply technologies to projects of personal interest including projects that could be commercially viable or address unmet societal needs. Students must bring their passions, goals and ideas with them. A propensity for whimsy, playfulness and bling are also a plus. However, make no mistake, the projects are hard work and time consuming. If you do not have strong intrinsic motivation, a strong urge to follow through on your projects, then creative technologies may not be for you.
Checkout some of the projects students have already done: Click on the links of students shown below to see the projects done in the “innovation Design and Prototyping class taught Fall 2013 or click http://cs.berry.edu/physcomp2012/ to see the projects done in the physical computing class taught fall 2012.
The Students in BUS 358 “innovation Design and Prototyping” have been hard at work. Here are the links to their class blogs: